Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!sdd.hp.com!news.cs.indiana.edu!arizona.edu!arizona!jhaslup From: jhaslup@cs.arizona.edu (Jason A. Haslup) Newsgroups: comp.sys.mac.games Subject: Re: Armor Alley Message-ID: <1071@caslon.cs.arizona.edu> Date: 7 Mar 91 15:51:41 GMT References: <9694@hub.ucsb.edu> Distribution: comp Organization: U of Arizona CS Dept, Tucson Lines: 22 In article <9694@hub.ucsb.edu> 6600kato@ucsbuxa.ucsb.edu (Bryan Kato) writes: > >One thing we noticed was that even thought we bought >two copies of the game, we could use the two >different serial numbers on each game. How would >you (assuming there are hundreds of serial #s) >program something like that? (BTW the two numbers >didn't seem to have any pattern at all). > >-Bryan I suspect that they're using some sort of formula that converts the letters to their ascii codes, and then runs them through some formula. Then, if that formula comes out with the correct number, it'll let you personalize it. It'd be kind of neat to actually see what that formula is. Jason -- --- Jason Haslup --- at the University of Arizona