Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!usc!samsung!olivea!tardis!udwarf.tymnet.com!carl From: carl@udwarf.tymnet.com (Carl Baltrunas & Cherie Marinelli 1.0.4a) Newsgroups: comp.sys.mac.games Subject: Re: Empire Builder Message-ID: <0B010003.mz19da@udwarf.tymnet.com> Date: 12 Mar 91 03:30:32 GMT Reply-To: carl@udwarf.tymnet.com Organization: Catalyst Art Lines: 47 X-Mailer: uAccess - Mac Release: 1.0.4a In article , ingemar@isy.liu.se (Ingemar Ragnemalm) writes: > ajauch@bonnie.ics.uci.edu (Alexander Edwin Jauch) writes: > >I have recently happened on to a discussion of Empire Builder here. What's > >up with this? > >I have played a commercial game on the Mac called Strategic Conquest and > >although version 3.0 is good, there is a game called Empire on the PC that > >is even better. I am hoping that Empire Builder is the Mac port of Empire. > >Can anyone confirm this? > >Thanks in advance. > > *ALL* these games are ports of the old VAX/VMS game Empire. (I think that is > the original source for the game. Am I right?) I cannot confirm Strategic Conquest, but after seeing the first post, I pulled out the comp.binaries.mac archive of EmpireBuilder Demo 1.6.1 and tried it out. It is indeed a port (or complete re-write) of the game for the VAX/VMS and the prior PDP-11 and PDP-10 FORTRAN versions of the game EMPIRE. I spent many many weeks/(months?) playing the game on a DEC-10 and often spent entire weekends doing nothing but playing a single game started late Friday night. It has been spruced up a bit, the Mac interface is nice, it also accepts keypad movement commands and some other keyboard commands as well as the mouse commands. Improvements it could use would be the ability to redefine the command keys, as some of us die-hards from EMPIRE keep trying to use the QWE-ASD-ZXC keys for the movements described on the keypad 789-456-123 keys. If Chris wants suggestions, I'll be willing to contribute. It also has the ability to define your own parameters and you own vehicles for combat so you can change the game to make it more challenging. THIS IS GREAT! (But I think it doesn't work in the Demo - I haven't tried yet.) I also ran into a bug on my IIx having to do with an illegal index of some sort which caused the game to loop forever in a dialogue-box loop so I had to reboot the machine but that's a side story and not germain to the initial question. I haven't played many of the Mac games, but considering the effort for the port and the interface, I think it's well worth the $25 ($15 student) price. As soon as I get a chance, I'll probably be sending in my $$). -Carl Carl A Baltrunas - Catalyst Art Cherie Marinelli - Bijoux Internet: {carl or cherie}@udwarf.tymnet.com {carl or cherie}%udwarf@tardis.tymnet.com UUCP:{sumex,apple}!oliveb!tymix!tardis!udwarf!{carl or cherie}