Path: utzoo!news-server.csri.toronto.edu!rpi!usc!elroy.jpl.nasa.gov!ames!ucsd!ogicse!milton!forbis From: forbis@milton.u.washington.edu (Gary Forbis) Newsgroups: comp.ai Subject: Re: Chess question Message-ID: <18585@milton.u.washington.edu> Date: 18 Mar 91 06:09:45 GMT References: <1991Mar14.021924.26728@ddsw1.MCS.COM> <1991Mar18.045610.2977@ux1.cso.uiuc.edu> Organization: University of Washington, Seattle Lines: 14 In article <1991Mar18.045610.2977@ux1.cso.uiuc.edu> cs225ju@ux1.cso.uiuc.edu) (Matt Pavlik ;) writes: >The possible combinations are something like 10 ^ 120 for chess. I wonder if a better figure could be obtained by looking at average number of moves from usual positions within a game raised to the average number of moves in a game. It seem to me that by eliminating duplicate positions and symetrical position the number of moves tested could be substantially reduced. In fact, not every game must be considered but merely the ones whose positions are forced mate for one side or the other or are unavoidably a draw. Would every position be encountered in the course of playing what were considered optimal games using a database of positions encountered within such games which are forced mate? --gary forbis@u.washington.edu