Newsgroups: comp.graphics Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!sarah!bingnews!bingsuns.cc.binghamton.edu!consp06 From: consp06@bingsuns.cc.binghamton.edu (Robert Konigsberg) Subject: Looking for information on PC/PS2 EGA/VGA programming and animation. Message-ID: <1991Mar18.235822.20205@bingvaxu.cc.binghamton.edu> Sender: usenet@bingvaxu.cc.binghamton.edu (Mr UseNet) Nntp-Posting-Host: bingsunq.pod.binghamton.edu Reply-To: consp06@bingsuns.cc.binghamton.edu (Robert Konigsberg) Organization: SUNY Binghamton Date: Mon, 18 Mar 1991 23:58:22 GMT I am looking for info on professional-style graphics/animation on EGA/VGA displays. Anybody have information? I have an idea, but doees anybody know something better? 1) store the image in an array (assume 256 colors so we can assign 1 pixel per byte) 2) store a MASK in another array of the same size (1 means the pixel will be displayed, saved, restored) 3) store an array that holds the background of the image. --------------- To modify, (for example a series of slides that compose a man walking) would I hold an array of slides(images) that only compose the difference between two slides? Does this make sense? Is this the right group? HELP ME!!! -Spiff