Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!uwm.edu!bionet!agate!stanford.edu!leland.Stanford.EDU!hanauma!rick From: rick@hanauma.stanford.edu (Richard Ottolini) Newsgroups: comp.graphics.visualization Subject: Re: human factors and displays? Keywords: human factors, displays Message-ID: <1991Mar18.214155.14086@leland.Stanford.EDU> Date: 18 Mar 91 21:41:55 GMT References: <908@hcsrnd.UUCP> Sender: news@leland.Stanford.EDU (Mr News) Distribution: comp Organization: Stanford University, Department of Geophysics Lines: 14 In article <908@hcsrnd.UUCP> arjen@hcsrnd.UUCP (Arjen Uittenbogaard) writes: > >Apart from the techniques, I would also like to know whether research has >been carried out on the psychological effects of different simulation and >visualization techniques: how much realism is needed for humans to get the >impression that they are part of the reality being displayed? > Perhaps you are confusing the techniques of scientific visualization and virtual reality. The goal of the former is insight into data. Realism is one way to do this, but not the goal. With regards to your question, the flight simulation people may have concrete numbers.