Path: utzoo!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac,att!emory!wuarchive!udel!haven!adm!smoke!gwyn From: gwyn@smoke.brl.mil (Doug Gwyn) Newsgroups: comp.lang.c Subject: Re: Efficient algorithm needed Message-ID: <15505@smoke.brl.mil> Date: 18 Mar 91 19:36:04 GMT References: <2538@odin.cs.hw.ac.uk> <4987@goanna.cs.rmit.oz.au> <27497@uflorida.cis.ufl.EDU> Organization: U.S. Army Ballistic Research Laboratory, APG, MD. Lines: 9 In article <27497@uflorida.cis.ufl.EDU> jdb@reef.cis.ufl.edu (Brian K. W. Hook) writes: >I am working on a Windows 3.0 version of XEYES and need a very fast and not >necessarily accurate algorithm for determining the following: ... Why don't you instead adapt my public-domain code for the Blit (DMD/MTG) "eyes"? It works very nicely, better than "xeyes", and the code is much simpler due to the Blit being cleaner than X11. Send me email to request a copy of the "eyes" source.