Path: utzoo!news-server.csri.toronto.edu!rutgers!mcnc!decwrl!stanford.edu!csli!bratt From: bratt@csli.Stanford.EDU (Harry Bratt) Newsgroups: comp.sys.amiga.games Subject: Captive - devscapes and ending Message-ID: <18218@csli.Stanford.EDU> Date: 13 Mar 91 23:06:20 GMT Organization: Center for the Study of Language and Information, Stanford U. Lines: 27 I had just gotten to the 10th planet on Captive (the space station) and thought I was just about done.... I found the person to rescue, I thought, and then.... I found out there's a mission #2! Does anybody know how many missions there are in this game? I was amazed it kept going. When does it end??? Also, does anybody have any good info on the dev-scapes? I've experimented some with all of them but can't figure many of them out. The list is: Basic: ANTI-GRAV II: SHIELD (is this useful? it doesn't seem to help much) III: FIRE-SHIELD IV: GREASER (what the _heck_ does this do????) V: POWER-SAPPER (is this as useless as a "darken" spell in Dungeon Master??) VI: FIXER (it seems clear what this should do - but I can't see that it's doing anything at all) VII: RE-CHARGER (very useful) Super: DEFLECTOR (very very useful, but at least equally expensive to repair) And finally, along similar lines, does anybody know what exactly the VISON-CORRECTOR (optic VII) does? -Harry Bratt -bratt@csli.stanford.edu