Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!samsung!munnari.oz.au!manuel!ccadfa!prolix!dac From: dac@prolix.pub.uu.oz.au (Andrew Clayton) Newsgroups: comp.sys.amiga.games Subject: Re: Captive - devscapes and ending Message-ID: <18d3a7ab.ARN12e6@prolix.pub.uu.oz.au> Date: 14 Mar 91 11:10:03 GMT References: <18218@csli.Stanford.EDU> Reply-To: dac@prolix.pub.uu.oz.au Followup-To: comp.sys.amiga.games Organization: More like Mis~, really. Lines: 16 In article <18218@csli.Stanford.EDU>, Harry Bratt writes: > > I had just gotten to the 10th planet on Captive (the space station) > and thought I was just about done.... I found the person to rescue, > I thought, and then.... I found out there's a mission #2! Does > anybody know how many missions there are in this game? I was amazed > it kept going. When does it end??? 5900 'missions' later. It would take about 70 years, if you took a week to play each 'mission' of ten 'dungeons'. Good luck. :-) Dac -- David Andrew Clayton. // _l _ _ dac@prolix.pub.uu.oz.au *or*|I post.I am. Canberra, Australia.\X/ (_](_l(_ ccadfa.cc.adfa.oz.au!prolix!dac@munnari.oz