Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!hellgate.utah.edu!dog.ee.lbl.gov!nosc!crash!ncr-sd!ncrcae!ricks From: ricks@ncrcae.Columbia.NCR.COM (Rick Silverstein) Newsgroups: comp.sys.amiga.games Subject: Re: CSB: Maps Available? Keywords: Chaos Strikes Back, Maps, Catastrophe Message-ID: <7156@ncrcae.Columbia.NCR.COM> Date: 14 Mar 91 16:12:35 GMT References: <1991Mar13.143251.22269@watdragon.waterloo.edu> Reply-To: ricks@ncrcae.Columbia.NCR.COM (Rick Silverstein) Distribution: na Organization: NCR Corp., Engineering & Manufacturing - Columbia, SC Lines: 24 In article <1991Mar13.143251.22269@watdragon.waterloo.edu> drpwilliams@tiger.uwaterloo.ca (Don Williams) writes: >Help!!! I had a set of hand-drawn (quite elaborate if I may >say so :-)) but a disaster has destroyed (or rendered useless) >most of them! Are there any maps out there available in either >IFF or postscript format? I was told that each game of CSB generates its own dungeon layout. The puzzles are the same, but how you get there is different. Therefore, you can't trade maps with anyone unless you both started from the same game disk. Pretty sneaky!!! > >Has anyone ever played Sword of Fargoal? Granted it is an ancient >basic program, but had a neat mapping idea: As you progressed >through the dungeon, it automatically mapped as far as your light >would penetrate on the current level. How come they don't do >something like this in DM or CSB? I always find the first time >through these games kind of a chore because of the mapping involved, >and then I play the game for fun once I have the maps. > >..Don But mapping is have the fun!!! I have all the maps for DMI, but I don't look at them until I've completed a level (or get REALLY REALLY confused!)