Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!csn!ub!acsu.buffalo.edu From: skwood@acsu.buffalo.edu (Scott K Wood) Newsgroups: comp.sys.amiga.games Subject: Re: Mayhem 1 help, request Tricky 26 help Keywords: Lemmings Help Message-ID: <65652@eerie.acsu.Buffalo.EDU> Date: 16 Mar 91 00:46:15 GMT References: <64506@eerie.acsu.Buffalo.EDU> <175@gem.stack.urc.tue.nl> <17875@lanl.gov> <1991Mar15.230957.2644@sat.com> Sender: news@acsu.Buffalo.EDU Lines: 37 Nntp-Posting-Host: lictor.acsu.buffalo.edu farren@sat.com (Michael J. Farren) writes: >While we're on the subject of hints, does anyone have a good hint for the >Tricky level that looks like this: >Lemmings _ >come out / \-+ > here +-| | > \ | | > _ | ------- _ > / \-+ V | / \-+ >+-| | | +-| | > | | | | | >-------------------------------- , where the fire hydrant things are >rotating knives, you've got XX lemmings, and have to save 100%? I think >it's level 26, but am not sure. Any help appreciated. This IS a tough board! If you notice what you are given, I believe you have quite a few bridges. The way I finally got through this board certainly isn't easy and is very hard to duplicate, but I'll describe it anyway. When the lemmings start to come out, start making as many as possible bridge builders. If you do this right, you will end up with a bridge that that is thick. When the lemmings cross the bridge and then turn around to walk past the bridge they will get trapped between the bridge and the middle post if the bridge is thick enough. Once one of the first few lemmings reaches the pole in the middle, make him a basher. If everything goes right, no lemmings will die. This will take a while to get right! If anyone else has figured out a better way than this, I would be interested in hearing about it. Scott BITNET : v092mgp5@ubvms.bitnet INTERNET : v092mgp5@ubvms.cc.buffalo.edu skwood@acsu.buffalo.edu