Path: utzoo!news-server.csri.toronto.edu!rutgers!sun-barr!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!ohstpy!miavx1!rlcollins From: rlcollins@miavx1.acs.muohio.edu (Ryan 'Gozar' Collins) Newsgroups: comp.sys.amiga.misc Subject: Re: Mac and Amiga (Games--Maci Message-ID: <4238.27de48c5@miavx1.acs.muohio.edu> Date: 13 Mar 91 20:44:05 GMT References: <108.27D9CFB6@weyr.FIDONET.ORG> Lines: 18 In article <108.27D9CFB6@weyr.FIDONET.ORG>, David.Plummer@f70.n140.z1.FIDONET.ORG (David Plummer) writes: >> if the _standard_ screen resolution ever evolves beyond 320X200) I > think the... > > To which I present, clipped from another active screen using snap: > > Video Mode: NTSC > Normal Display Size: 700 x 230 > Maximum Display Size: 466 x 262 > Pixel Aspect Ratio: 1:1.166 I think he was getting at that the games use the 320X200 mode. ------------------------------------------------------------------------------ Ryan 'Gozar' Collins Question for IBM Users: rlcollins@miavx1.BITNET |||| Power Without How DO you move/copy a rc1dsanu@miamiu.BITNET / || \ The Price!! Subdirectory? R.COLLINS1 on GEnie ------------------------------------------------------------------------------