Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cbmvax!bagate!dsinc!unix.cis.pitt.edu!zaphod.mps.ohio-state.edu!sdd.hp.com!spool.mu.edu!cs.umn.edu!kksys!wd0gol!orbit!pnet51!chucks From: chucks@pnet51.orb.mn.org (Erik Funkenbusch) Newsgroups: comp.sys.amiga.misc Subject: Re: Mac and Amiga (Games--Maci Message-ID: <4326@orbit.cts.com> Date: 14 Mar 91 20:45:02 GMT Sender: news@orbit.cts.com Organization: People-Net [pnet51], Minneapolis, MN. Lines: 26 rlcollins@miavx1.acs.muohio.edu (Ryan 'Gozar' Collins) writes: >In article <108.27D9CFB6@weyr.FIDONET.ORG>, David.Plummer@f70.n140.z1.FIDONET.ORG (David Plummer) writes: >>> if the _standard_ screen resolution ever evolves beyond 320X200) I >> think the... >> >> To which I present, clipped from another active screen using snap: >> >> Video Mode: NTSC >> Normal Display Size: 700 x 230 >> Maximum Display Size: 466 x 262 >> Pixel Aspect Ratio: 1:1.166 > >I think he was getting at that the games use the 320X200 mode. > >------------------------------------------------------------------------------ >Ryan 'Gozar' Collins Question for IBM Users: rlcollins@miavx1.BITNET > |||| Power Without How DO you move/copy a rc1dsanu@miamiu.BITNET > / || \ The Price!! Subdirectory? R.COLLINS1 on GEnie >------------------------------------------------------------------------------ Very few games use 320x200. almost all games use 640x200. UUCP: {amdahl!tcnet, crash}!orbit!pnet51!chucks ARPA: crash!orbit!pnet51!chucks@nosc.mil INET: chucks@pnet51.orb.mn.org