Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!mips!pacbell.com!att!ucbvax!UMCVMB.MISSOURI.EDU!C506634 From: C506634@UMCVMB.MISSOURI.EDU (Eric Edwards) Newsgroups: comp.sys.amiga.misc Subject: Hires games Message-ID: <910317.153135.CST.C506634@umcvmb.missouri.edu> Date: 17 Mar 91 21:31:35 GMT Sender: daemon@ucbvax.BERKELEY.EDU Organization: Hackers Without Hard Drives Lines: 19 In Message-ID: <1991Mar16.181918.17906@mintaka.lcs.mit.edu> rjc@geech.ai.mit.edu (Ray Cromwell) said: [description of use of sprites on a hires screen deleted] > A using 640x200x3 bitplanes would be possible since that's the bandiwdth >used by a HAM screen. Pioneer Plague proved a game in HAM was possible. >8 colors is very limiting, the copper would have to poke a new palette >every few scanlines otherwise the game would look too plain. > >I don't think using hires mode would add much to the game. More colors >and faster animation make games look better. HI-res would only stifle it. Well, then, how about 320x400? Objects in games are rarely single pixel and those that would (or come close) should be moving pretty fast so flicker shouldn't be noticeable. It's the same resolution as 640x200 but without the bandwidth limitations. Eric Edwards: c506634 @ "The 3090. Proof that by applying state of the Inet: umcvmb.missouri.edu art technology to an obsolete architecture, Bitnet: umcvmb.bitnet one can achieve mediocre performance."