Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!munnari.oz.au!brolga!bunyip.cc.uq.oz.au!marlin.jcu.edu.au!cpca From: cpca@marlin.jcu.edu.au (Colin Adams) Newsgroups: comp.sys.amiga.misc Subject: Re: Mac and Amiga (Games--Maci Message-ID: <1991Mar18.043257.22485@marlin.jcu.edu.au> Date: 18 Mar 91 04:32:57 GMT References: <4338@orbit.cts.com> Organization: James Cook University of North Queensland Lines: 31 In article <4338@orbit.cts.com> chucks@pnet51.orb.mn.org (Erik Funkenbusch) writes: >farren@sat.com (Michael J. Farren) writes: >>chucks@pnet51.orb.mn.org writes: >>> >>>Very few games use 320x200. almost all games use 640x200. >> >>Where do you come by this "information"? Almost all games use 320X200, >>as the speed hit you take with 16 colors in hires mode is considerable. >> > >Nearly every game i own, (over 100 of them) 95% of them use 640x200. nearly >all Psygnosis games use 640x200. the only games that really don't are ports >from EGA IBM games. > You must need you eyes checked.... Very few arcade games use 640*200, certainly not any of the Pygnosis games I've seen. The video access makes it way too slow (unless you want a 4/8 color game). >UUCP: {amdahl!tcnet, crash}!orbit!pnet51!chucks >ARPA: crash!orbit!pnet51!chucks@nosc.mil >INET: chucks@pnet51.orb.mn.org -- Colin Adams Shadowplay James Cook University Amiga Developers Computer Science Department Internet : cpca@marlin.jcu.edu.au