Path: utzoo!news-server.csri.toronto.edu!helios.physics.utoronto.ca!ists!yunexus!philip From: philip@yunexus.yorku.ca (Phil McDunnough) Newsgroups: comp.sys.apple2 Subject: Re:Rumours,etc... Message-ID: <21904@yunexus.YorkU.CA> Date: 18 Mar 91 04:07:13 GMT References: <387.apple.a2.net@pro-nbs> <13519@darkstar.ucsc.edu> <97282@tut.cis.ohio-state.edu> Sender: news@yunexus.YorkU.CA Organization: York University, Toronto, Ont. Lines: 30 In article <97282@tut.cis.ohio-state.edu> timothy lee meekins writes: [reasonable response to the latest rumours] Since there seems to be a new rash of rumours about to begin, perhaps someone could comment on the following: (1) Where is TeX for the GS? (2) How can I get hold of HyperMover? I've finally been able to order HCGS. (3) Where can one find some utility to deal with the various digitized and midi'd sound formats? By dealing, I mean converting. (4) Where can one find a vt100 terminal program which acts as a "shell" from within which one could invoke kermit, for example? (5) Is anyone writing a tektronics' terminal for the GS. If not, then how about a utility to allow one to view different graphics' formats? I'm not referring to PICT, GIF,etc...and other formats, but things like HPGL, Postscript,etc...It doesn't have to be done on the fly, but an application would do( much like a TeX previewer). (6) Finally, there are many adventure games for the GS, and they are often very difficult. By using a variety of solutions to a game, it might be possible to alter a game's difficulty. Thus, one could set the level of difficulty of the game from easy to hard. I don't know why people don't include such a scheme in their games. It would be much like being able to set the number of pieces in a puzzle to suit the person. Can this be done? Philip McDunnough philip@utstat.toronto.edu