Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!sdd.hp.com!elroy.jpl.nasa.gov!decwrl!fernwood!portal!cup.portal.com!Bob_BobR_Retelle From: Bob_BobR_Retelle@cup.portal.com Newsgroups: comp.sys.atari.st Subject: Re: problems with pd game 'Goldrunner' Message-ID: <40204@cup.portal.com> Date: 16 Mar 91 02:30:21 GMT References: <2699@shodha.enet.dec.com> Organization: The Portal System (TM) Lines: 22 John Thaanum writes: >I don't think my machine has been damaged, but only that it fails to forget >things when I turn it off. ... >Makes me kinda wish my ST would zero all memory locations at bootup like >the good ol' 8bits do :-) Hmmm... sounds like there may be deeper underlying problems.. the ST *is* supposed to zero out memory when you run a program... that's what Pinhead is designed to prevent (and avoid the long wait while 2.5 or 4 megs are cleared every time you run something). Have you tried a memory test program like Supra's MEMTST..? BobR (That POKE in the early Pets would turn the built-in monitor's brightness up excessively and burn it out... nasty..! There was another case of software harming hardware in early Radio Shack Color Computers.. you could POKE the clock speed higher.. nice for games, but it could overheat the LSI chips... but those are the exceptions...)