Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!usc!rpi!batcomputer!llenroc!cornell!rochester!pt.cs.cmu.edu!o.gp.cs.cmu.edu!andrew.cmu.edu!mc4c+ From: mc4c+@andrew.cmu.edu (Mark Choi) Newsgroups: comp.sys.atari.st.tech Subject: Re: DA's and MenuBar Message-ID: Date: 16 Mar 91 08:42:39 GMT References: <1991Mar12.234442.13474@jato.jpl.nasa.gov> <1991Mar13.101646.23814@informatik.uni-erlangen.de> <1991Mar14.084731.14194@convex.com>, <1991Mar15.193355.15457@bwdls61.bnr.ca> Organization: Carnegie Mellon, Pittsburgh, PA Lines: 20 In-Reply-To: <1991Mar15.193355.15457@bwdls61.bnr.ca> > Excerpts from netnews.comp.sys.atari.st.tech: 15-Mar-91 Re: DA's and > MenuBar Pierre Fortin@bwdls56.Be (1006) > |>>>Can a DA have a menu bar? > |>> > |>>Unfortunately, it cannot. A GEM restriction. > |> > |>strickly speaking, it can't be a GEM-controlled menubar, but there is > |>nothing stopping you from writing your own, say under the AC window's > |>title/status bar, or even popup menus. these would work more or less > |>like dialogs. just watch out for getting sued if you are successful :-) > |> > Have a look at STalker/STeno... They can run as DA/PRG and menu bars > exist in either invocation. And in addition to these fine works of software, there is a DA paint program that, when it's DA slot is selected from the menu, replaces the desk menu with it's own thus allowing a menu selection. Once this is done, the next time you drop the desk menu on down, it is back to normal.