Path: utzoo!news-server.csri.toronto.edu!rutgers!ucsd!sdd.hp.com!cs.utexas.edu!ted From: ted@cs.utexas.edu (Ted Woodward) Newsgroups: comp.sys.mac.games Subject: Re: Curse of Azure Bonds Mac Interface Message-ID: <249@victoria.cs.utexas.edu> Date: 15 Mar 91 18:53:56 GMT References: <5645@male.EBay.Sun.COM> Organization: U. Texas CS Dept., Austin, Texas Lines: 18 Yeah, it suck all right. But SSI didn't do it; it's the idiots at MicroMagic, purveyors of crummy ports. And very few good ports are the same as the original machine, interface wise, but they include a sheet of paper detailing the differences. So that's no excuse. I think the reason is that mac games don't sell, so why put any effort into them. Of course, if you come out with a shitty port like COAB, with it's wonderful IBM music that you can't stop during the intro (I switch it into the background; when you come back to the foreground the music plays really fast!), people won't buy it. It's a vicious circle... If anybody from MicroMagic reads this, please email me to find out why your ports are so bad... -- Ted Woodward (ted@cs.utexas.edu) "Mad scientists HATE shopping for shoes!" -- Peaches