Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sdd.hp.com!spool.mu.edu!snorkelwacker.mit.edu!stanford.edu!leland.Stanford.EDU!rgupta From: rgupta@leland.Stanford.EDU (Rajesh Gupta) Newsgroups: comp.sys.mac.games Subject: Re: Curse of Azure Bonds Mac Interface Message-ID: <1991Mar18.231845.26716@leland.Stanford.EDU> Date: 18 Mar 91 23:18:45 GMT Article-I.D.: leland.1991Mar18.231845.26716 References: <5645@male.EBay.Sun.COM> <249@victoria.cs.utexas.edu> <5673@male.EBay.Sun.COM> Organization: Center for Integrated Systems, Stanford University, California Lines: 23 In article <5673@male.EBay.Sun.COM> bgahl@scuba.EBay.Sun.COM (Robert Gahl Sun Federal SE) writes: >In article <249@victoria.cs.utexas.edu>, ted@cs.utexas.edu (Ted Woodward) writes: >|> Yeah, it suck all right. But SSI didn't do it; it's the idiots at >|> MicroMagic, purveyors of crummy ports. And very few good ports are the >|> same as the original machine, interface wise, but they include a sheet >|> of paper detailing the differences. So that's no excuse. I think the >|> reason is that mac games don't sell, so why put any effort into them. >|> Of course, if you come out with a shitty port like COAB, with it's >|> wonderful IBM music that you can't stop during the intro (I switch it >|> into the background; when you come back to the foreground the music >|> plays really fast!), people won't buy it. It's a vicious circle... > ... I talked to SSI about the poor interface. They recommend their latest version 1.1 of the game for the MAC. They offered to replace the old game by the new version. Rajesh Gupta rgupta@sirius.stanford.edu