Xref: utzoo comp.sys.amiga.misc:1703 comp.sys.mac.misc:9554 comp.sys.amiga.advocacy:1098 Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!elroy.jpl.nasa.gov!sdd.hp.com!zaphod.mps.ohio-state.edu!unix.cis.pitt.edu!dsinc!bagate!cbmvax!daveh From: daveh@cbmvax.commodore.com (Dave Haynie) Newsgroups: comp.sys.amiga.misc,comp.sys.mac.misc,comp.sys.amiga.advocacy Subject: Re: Mac and Amiga (Games--Macintosh vs A500) Message-ID: <19874@cbmvax.commodore.com> Date: 14 Mar 91 21:45:01 GMT References: <3$P-B6-@irie.ais.org> <1991Mar4.013846.26519@gsm001.uucp> <1991Mar4.030134.7183@mintaka.lcs.mit.edu> <00668212609@elgamy.RAIDERNET.COM> <00668668801@elgamy.RAIDERNET.COM> Reply-To: daveh@cbmvax.commodore.com (Dave Haynie) Organization: Commodore, West Chester, PA Lines: 37 In article <00668668801@elgamy.RAIDERNET.COM> elg@elgamy.RAIDERNET.COM (Eric Lee Green) writes: >From article <3$P-B6-@irie.ais.org>, by jph@ais.org (Joseph Hillenburg): >> In article <00668212609@elgamy.RAIDERNET.COM> elg@elgamy.RAIDERNET.COM (Eric Lee Green) writes: >>>From article <19467@cbmvax.commodore.com>, by raible@cbmvax.commodore.com >> (Bob Raible - LSI Design): >>>> In fact Jay Miner (former Atari guru) ... >>>Wrongo. >> Check who you're following up on next time. >I *KNOW* who I'm following up to :-). Actually, it's not Bob's fault. Most >of Commodore's present engineers came on board long after the original >Amiga team had been laid off/dispersed/quit/whatever. Well, a few of us, like me and Bob, have been at C= since before the Amiga. Some of us were among the first to get "into" the Amiga, but it started out on the user or hobby level first. For instance, I started using and programming an Amiga in 1985, but I didn't get to work on the hardware until the very end of 1986. Some of the IC folks now working on Amiga stuff got into it even later. Even old timers get their stories a little mixed up, and of course, we here on the Right Coast got a totally different picture of the goings on at Amiga than those who started the whole thing over there on the Left. Bob's chip designs are far more accurate than his story telling. And it wasn't that far off, anyway. The _stated_ goal, orginally, of the Amiga design team was to make an ultimate game machine, and that's how they started attracting money. That they wanted to, and actually managed to do more was certainly apparent by the time C= got involved. And the term "game machine" really shouldn't be a degradation, anyway. Basically, video games need to do many of the same kinds of things that personal computers need to do, only faster. The guts of many commercial video games, especially back in '85 when the Amiga was introduced, are far more sophisticated than your typical PC. -- Dave Haynie Commodore-Amiga (Amiga 3000) "The Crew That Never Rests" {uunet|pyramid|rutgers}!cbmvax!daveh PLINK: hazy BIX: hazy "What works for me might work for you" -Jimmy Buffett