Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!crdgw1!uunet!ithaca!garry From: garry@ithaca.uucp (Garry Wiegand) Newsgroups: comp.graphics Subject: Re: PEX, PHIGS, DEC5000? Message-ID: <1991Mar20.044028.16631@ithaca.uucp> Date: 20 Mar 91 04:40:28 GMT Organization: Ithaca Software Lines: 25 rthomson@dsd.es.com (Rich Thomson) writes: >PEX is PHIGS/PHIGS-PLUS Extensions to X, so if they are using PEX they >are using PHIGS ... No, you can use PEX without getting involved with Phigs. We are planning on doing this, as soon as we have been given an actual working Pex. PEX has some constructs in it that are specific to Phigs, but the bulk of PEX is a geometry pipeline protocol plus various renderers on the receiving end. A geometry pipeline is a very generic concept in the computer graphics world: no matter where you start from in inventing your pipeline you always end up with just about the same thing at the bottom end. Because of the constraints on the problem, like the kinds of geometry you have available. PEX might have been better-named as "3-D Extensions to X". I am aware that there are people on the committee who wanted to bind things more tightly to Phigs but, in looking at the spec, I see that the generalists seem to have won out for the most part. Garry Wiegand --- Ithaca Software, Alameda, California ...!uunet!ithaca!garry, garry%ithaca.uucp@uunet.uu.net