Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!elroy.jpl.nasa.gov!jarthur!nntp-server.caltech.edu!woolstar From: woolstar@nntp-server.caltech.edu (John D. Woolverton) Newsgroups: comp.graphics Subject: Trying to get soft shadows Summary: My pictures are noisy, help Keywords: ray tracing shadows soft areas lights Message-ID: <1991Mar20.104448.3681@nntp-server.caltech.edu> Date: 20 Mar 91 10:44:48 GMT Organization: California Institute of Technology, Pasadena Lines: 24 By popular request from my users, I added soft shadows to my ray tracing package, the easiest way I knew how. To evaluate an area light source, I shoot rays at a point randomly picked inside a sphere of radius about the location of the light. The number of rays and the radius of the light are both user selectable. Currently with r=20.0 and n=64, I get a fairly nice soft shadow, except there is a low level of noise. I figure I could get rid of it by bumping up n to about 500, but I don't have that much patience. Could anyone suggest any open solutions (ie. ones that I could implement without oweing royalties, I heard that the Pixar noise algo. was patented.) The other avenue I'm looking at is trying to come up with some post-process filter that will remove the noise, without taking away too much sharpness. Kind of a VHS-HQ circuit for my ray tracer. :-) John D. Woolverton, Video Bits woolstar@cobalt.caltech.edu