Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!tut.cis.ohio-state.edu!ucbvax!bloom-beacon!eru!hagbard!sunic!dkuug!diku!bombadil From: bombadil@diku.dk (Kristian Nielsen) Newsgroups: comp.graphics Subject: Re: 3D Life Message-ID: <1991Mar22.153730.2229@odin.diku.dk> Date: 22 Mar 91 15:37:30 GMT References: <1991Mar15.151712.23199@ux1.cso.uiuc.edu> Sender: news@odin.diku.dk (Netnews System) Organization: Department of Computer Science, U of Copenhagen Lines: 52 gsb19079@uxa.cso.uiuc.edu (Gerald Scott Bradley) writes: >Thanks to those who answered some of my questions before...now here's another: >Does a 3D version of Life exist, and if so what are the rules and where could >I get a hold of a copy? The rules (as far as I remember them from an old Scientific American, I may remember wrong, and there may be other ways) are similar to the 2D version, only the number of neighbours are different. Each cell has 26 neighbours (since a 3-by-3 cube has 3x3x3=27 'subcubes'). Each version of life (The article in Scientific American discussed at least two) is expressed as a string of 4 numbers xyzw, where x and y are the minimum/maximum number of neighbours that a cell can have to survive, while z and w are the min/max for an empty(dead) cell to be reborn. So, the original life can be expressed as 2333 - a cell with 2 or 3 neighbours survives, and an empty cell with 3 neighbours is born anew. The article mainly discussed the 5766 version (and I think also the 4555 version, though I'm not quite sure about that one). One interesting point about 5766 is that it can be brought to simulate the original 2D-life(so that it can be regarded as a kind of 'generalisation' over the 2D-version). It is VERY difficult to show in ASCII, but it involves creating two planes like this: __________________ / / / / / / /[ [ ][ ][ ][ ][ ][ ]/[ [ ][#][ ][ ][#][ ]/[ [ ][ ][ ][ ][ ][ ]/[ [ ][ ][ ][ ][ ][ ]/[ [ ][#][ ][ ][#][ ]/[ [ ][ ][ ][ ][ ][ ]/ Now, place two of these planes at a distance of 4 cells apart, and place two identical layers in the middle containing the pattern desired for the 2D-life. This way, these layers in the middle will evolve exactly like the 2D-life. If anyone shows any further interest in this, I guess I could figure out the exact number sequence for '4555', and in which issue the article appeared. As to where you could get a copy, you're wellcome to my original version for my old Sinclair ZX-Spectrum! (If you can give me a clue as to how to get it from tape on to internet....) In optimised assembler and all.... > Thanks... > Scott Hope this isn't too incomprehensible... Kristian