Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!samsung!spool.mu.edu!snorkelwacker.mit.edu!ai-lab!ai.mit.edu!sundar From: sundar@ai.mit.edu (Sundar Narasimhan) Newsgroups: comp.graphics Subject: Re: Triangular patches for Polygonal Regions Keywords: triangle polygonal Message-ID: <14303@life.ai.mit.edu> Date: 23 Mar 91 19:04:11 GMT References: <1991Mar21.211018.1085@truevision.com> Sender: news@ai.mit.edu Reply-To: sundar@ai.mit.edu Organization: MIT Artificial Intelligence Laboratory Lines: 26 In article <1991Mar21.211018.1085@truevision.com>, bobz@truevision.com (Bob Zigon) writes: |> I'm sure this is a common question, but I can't find any references |> on decomposing polygonal regions into triangular patches. If anyone |> could offer a quick algorithm description or the name of some |> references, I would be very appreciative. I tried email but it bounced, so here goes: It is hard to understand what exactly you are looking for from your message, but if your input polygons are 2d you may want to start with: %A Fournier, A. and Montuno, D. Y. %T Triangulating Simple Polygons and Equivalent Problems %J ACM Transactions on Graphics %V 3 %N 2 %M April %P 153-174 %Y 1984 Chazelle has other papers on triangulation as well, but I don't have the references handy. If your input data is in 3d (i.e. your data points define a surface that you wish to triangulate), the problem is harder because there are potentially many different surfaces that pass through/near your data points that you could be interested in.