Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!orion.oac.uci.edu!ucivax!honig From: honig@ics.uci.edu (David Honig) Newsgroups: comp.graphics.visualization Subject: Re: human factors and displays? Keywords: human factors, displays Message-ID: <27E7CC6B.2910@ics.uci.edu> Date: 20 Mar 91 20:56:11 GMT References: <908@hcsrnd.UUCP> Reply-To: honig@ics.uci.edu (David Honig) Distribution: comp Organization: UC Irvine Department of ICS Lines: 24 In article <908@hcsrnd.UUCP> arjen@hcsrnd.UUCP (Arjen Uittenbogaard) writes: > > >Currently, I am working on a project on simulation and visualization. I am >looking for visualization techniques that are realistically enough to >cause natural reactions from the spectator (large screen, vizualization >dome, helmet display,...). > >Apart from the techniques, I would also like to know whether research has >been carried out on the psychological effects of different simulation and >visualization techniques: how much realism is needed for humans to get the >impression that they are part of the reality being displayed? Talk to a visual perception person, or look in the perception literature. Studieds have been done showing, eg, that a stimulus witha wide visual angle is necessary to induce involuntary balancing reactions. Look under visuo-motor reflexes, looming, visually guided navigation. -- David A. Honig $15e9 for a war = $ 60 /person... but hey, it was as entertaining as a dozen movies, what a deal, next please...