Xref: utzoo comp.object:2848 comp.windows.ms.programmer:1530 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!rex!rouge!basin04.cacs.usl.edu From: pcb@basin04.cacs.usl.edu (Peter C. Bahrs) Newsgroups: comp.object,comp.windows.ms.programmer Subject: Actor question: a:=new(ClassA); Message-ID: <27749@rouge.usl.edu> Date: 23 Mar 91 23:21:52 GMT Sender: anon@rouge.usl.edu Followup-To: comp.object Organization: The Center for Advanced Computer Studies Lines: 19 Originator: pcb@basin04.cacs.usl.edu A question about garbage collection in Actor. When I instantiate a new object as in a:=new(ClassA); and I am no longer interested in a, how do I get rid of it? Is there a GC running? For instance, allocating a collection and filling it with some objects. Now I do not need is any longer. Now what? I say the destroy object for memory objects and huge bitmaps but not for anything else. I guess I am looking for the comparable method to the C++ destructor and using free(). /*----------- Thanks in advance... --------------------------------------+ | Peter C. Bahrs pcb@swamp.cacs.usl.edu | | The USL-NASA Project | | Center For Advanced Computer Studies | | 2 Rex Street | | University of Southwestern Louisiana | | Lafayette, LA 70504 | +-----------------------------------------------------------------------*/