Xref: utzoo comp.sys.amiga.advocacy:1291 comp.sys.amiga.graphics:607 Newsgroups: comp.sys.amiga.advocacy,comp.sys.amiga.graphics Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!cunixf.cc.columbia.edu!cunixb.cc.columbia.edu!sss10 From: sss10@cunixb.cc.columbia.edu (Napalm) Subject: Re: Wake Up Commodore! Message-ID: <1991Mar21.164333.13074@cunixf.cc.columbia.edu> Sender: usenet@cunixf.cc.columbia.edu (The Network News) Nntp-Posting-Host: cunixb.cc.columbia.edu Reply-To: sss10@cunixb.cc.columbia.edu (Napalm) Organization: Columbia University References: <1991Mar20.194243.11450@news.iastate.edu> <4P1-AL%@irie.ais.org> Date: Thu, 21 Mar 91 16:43:33 GMT heres a simple question. Why the big deal over 24 bit graphics? More specifically wouldnt making 24 bit graphics standard on an amiga 500 make alot of old things suddenly incompatible? He ALWAYS talks about 24 bit graphics, as if there were no amiga boards that allowed you to use/create 8 bit graphics. I give up. on a slightly diffrent note: a friend of mine was showing me a program called The Art department and when he loaded up an iff, the program was telling him that 24 bit data was being loaded, or somthing that confused me. can someone clear this up for me?