Xref: utzoo comp.sys.amiga.advocacy:1300 comp.sys.amiga.graphics:610 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!swrinde!elroy.jpl.nasa.gov!decwrl!pa.dec.com!bacchus!mwm From: mwm@pa.dec.com (Mike (My Watch Has Windows) Meyer) Newsgroups: comp.sys.amiga.advocacy,comp.sys.amiga.graphics Subject: Re: Wake Up Commodore! Message-ID: Date: 21 Mar 91 16:43:12 GMT References: <1991Mar20.194243.11450@news.iastate.edu> <4P1-AL%@irie.ais.org> <1991Mar21.164333.13074@cunixf.cc.columbia.edu> Sender: news@pa.dec.com (News) Organization: Missionaria Phonibalonica Lines: 24 In-Reply-To: sss10@cunixb.cc.columbia.edu's message of Thu, 21 Mar 91 16:43:33 GM In article <1991Mar21.164333.13074@cunixf.cc.columbia.edu> sss10@cunixb.cc.columbia.edu (Napalm) writes: on a slightly diffrent note: a friend of mine was showing me a program called The Art department and when he loaded up an iff, the program was telling him that 24 bit data was being loaded, or somthing that confused me. can someone clear this up for me? The Art Department works with 24-bit images. It's used for importing data from various source into the Amiga, and turning it into images displayable on an Amiga. When it reads in an image (no matter what the format), it converts it to either 24-bit color, or to 8-bit grey scale (if all the colors are grey), and tells you which it did. This means if you load in a 2-color image (say red & blue), it's going to turn it into a 24-bit image. It's still an invaluable tool to have around. The professional version is even better, as it allows exporting images in multiple formats after you've played with them.