Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!mips!apple!mrspoc!starnet!sschaem From: sschaem@starnet.uucp (Stephan Schaem) Newsgroups: comp.sys.amiga.misc Subject: Re: Hires games Message-ID: <1991Mar19.082346.27031@starnet.uucp> Date: 19 Mar 91 08:23:46 GMT References: <910317.153135.CST.C506634@umcvmb.missouri.edu> Organization: Starnet-Public Access UNIX-Los Altos,CA 415-949-3133, login:info Lines: 18 You need a constant scroll for it to look good. Also it take twice has mutch in interlace. So a double buffered display use already 192000 bytes of chip memory.And since people develop mostly for 512k machine... It would take more CPU time, simply the object would be smaller. I was thinking of doing a cinemascope time game view, but only idea with horizontal scroll can be suported in that mode... So the flicker is defenectly here. also the amiga dont let you do hardware scroll in full horizontal screen... For me the best for games (with Hscroll and/or Vscroll) is a resolution of 288x200x6 (or taller if you have space: highscore, board). Mixing dualplayfield and sprite is also very nice, since you can hace the 32 colors on screen. I know of only 1 arcade machine using a screen in interlace hires. all the other games are lores screen! simply lots of colors!