Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!usc!apple!sat!farren From: farren@sat.com (Michael J. Farren) Newsgroups: comp.sys.amiga.misc Subject: Re: Hires games Message-ID: <1991Mar20.010344.28161@sat.com> Date: 20 Mar 91 01:03:44 GMT References: <910317.153135.CST.C506634@umcvmb.missouri.edu> Organization: SAT Lines: 23 C506634@UMCVMB.MISSOURI.EDU writes: >rjc@geech.ai.mit.edu (Ray Cromwell) said: >>I don't think using hires mode would add much to the game. More colors >>and faster animation make games look better. HI-res would only stifle it. > >Well, then, how about 320x400? Objects in games are rarely single pixel and >those that would (or come close) should be moving pretty fast so flicker >shouldn't be noticeable. I did CRYSTAL QUEST in 320 X 400. Flicker isn't too bad for the moving objects, but can be pretty awful for the stationary ones, like the score display, etc. - not to mention the title screen and instruction screens, which are just plain ungodly on a crummy Commodore (sorry - the 1084's just aren't very good at interlace) monitor. The biggest problem with 320 X 400 is that it takes twice the buffer space of 320 X 200, and motion is limited to 30Hz. Not much of a limitation, but there. -- +-----------------------------------------------------------------------+ | Michael J. Farren farren@sat.com | | He's moody, but he's cute. | +-----------------------------------------------------------------------+