Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!mips!cs.uoregon.edu!ns.uoregon.edu!milton!uw-beaver!ubc-cs!alberta!herald.usask.ca!weyr!f70.n140.z1.FIDONET.ORG!David.Plummer From: David.Plummer@f70.n140.z1.FIDONET.ORG (David Plummer) Newsgroups: comp.sys.amiga.misc Subject: Re: Mac and Amiga (Games--Maci Message-ID: <128.27E5AA5C@weyr.FIDONET.ORG> Date: 18 Mar 91 04:47:28 GMT Sender: ufgate@weyr.FIDONET.ORG (newsout1.26) Organization: FidoNet node 1:140/70 - Double Check, Regina Sask Lines: 21 Dave Haynie writes: The guts of many commercial video games, especially back in '85 when the Amiga was introduced, are far more sophisticated than your typical PC. Case in point, I've got an Atari Tempest machine here, which, in 1979, ran 1024 by 800 color vector graphics. It runs at a "Turbo" 2MHz (just like a 128 :-) 6502. Best of all, since it predates FPU chips, and required massive vector rotations (who could store precalced in 3K?) it has a math BOARD about the size of the A500 motherboard. I've dumped the ROMS, and its really quite elegant the way these people programmed, but the hardware in this machine is really quite intriguing. -- David Plummer - via FidoNet node 1:140/22 UUCP: ...!herald!weyr!70!David.Plummer Domain: David.Plummer@f70.n140.z1.FIDONET.ORG Standard Disclaimers Apply...