Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sdd.hp.com!spool.mu.edu!cs.umn.edu!kksys!wd0gol!orbit!pnet51!svetozar From: svetozar@pnet51.orb.mn.org (Eric Anderson) Newsgroups: comp.sys.apple2 Subject: Re: Multi-Colored Text screens Message-ID: <4363@orbit.cts.com> Date: 20 Mar 91 11:05:00 GMT Article-I.D.: orbit.4363 Sender: news@orbit.cts.com Organization: People-Net [pnet51], Minneapolis, MN. Lines: 18 Well, having "multi-colored" text on an Apple IIgs requires more than POKEs. Since there is only _one_ foreground and background color for the entire text screen, prorgams which display such text are constantly keeping an eye on the where_is_the_beam numbers, and modifying the fore/back values accordingly. Since that beam moves extremely quickly, you will simply not be able to accomplish a multi-colored text screen without resorting to assembly language. It's not what one would call difficult; however, unless you know some assembly beforehand, it can quickly become Sanskrit. Oh well. Now, on the other hand, if you are not averse to getting your hands dirty, so to speak, I could show you a simple change_the_colors routine which you could type into the system monitor (the dreaded CALL - 151) and save for later use inside some program of your own devising. UUCP: {amdahl!bungia, crash}!orbit!pnet51!svetozar ARPA: crash!orbit!pnet51!svetozar@nosc.mil INET: svetozar@pnet51.orb.mn.org