Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!tut.cis.ohio-state.edu!ucbvax!ucdavis!csusac!csuchico.edu!lorner From: lorner@ecst.csuchico.edu (Lance Orner) Newsgroups: comp.sys.mac.games Subject: Re: Sim city Message-ID: <1991Mar19.071813.5876@ecst.csuchico.edu> Date: 19 Mar 91 07:18:13 GMT References: <39249@netnews.upenn.edu> Sender: news@ecst.csuchico.edu (USENET) Organization: California State University, Chico Lines: 24 In article <39249@netnews.upenn.edu> wking@eniac.seas.upenn.edu (Bill King) writes: >Has anyone out there used either Ancient Cities or Future Cities for >Sim City? I heard about these "modules" and was wondering if anyone out >there has used them or not and if they are any good. These modules aren't available yet for the Mac (at least at the last I heard), but are available for the IBM and others. The Mac version will be available very soon. As somebody said, they don't change the game, just the look. For example, power lines are replaces with water cannals, different residental by various huts and villages, in the old senario. The last time I brought up America Online, I confused everybody, so I'm going to do it again. :-) In the Maxis area, they've released a series of PICTs of the new modules for SimCity. They've also released PICTs for their newest game 'RoboSport', which is also due out very soon. -- Lance Orner (lorner @ ecst.csuchico.edu) ------------------------------------- California State Univ., Chico | ------------------------------------------- Don't worry -- God thinks that it's a joke.