Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!cs.utexas.edu!uunet!math.fu-berlin.de!uniol!unido!gmdzi!cici From: cici@gmdzi.gmd.de (Christian Beilken) Newsgroups: comp.sys.mac.games Subject: Re: Tetris Scoring Message-ID: <4347@gmdzi.gmd.de> Date: 19 Mar 91 15:53:33 GMT References: <1991Mar18.190813.436@nic.csu.net> Organization: GMD, St. Augustin, F.R. Germany Lines: 26 From article <1991Mar18.190813.436@nic.csu.net>, by thesmith@nntp-server.caltech.edu (Michael John Smith): > > I have been playing Tetris for some time now and for the life of me > I do not know how the score is calculated. Does anyone know? The scoring only depends on the falling pieces, the height and the level. The number of completed lines is not involved. Each piece counts between 5 and 7 points. Add 2 points for every level. Add the height (in square-units) the piece was falling by pressing the space bar or the height it lands on other pieces. The formula should look like: points = base + 2*level + height. The base point is mostly five but increases up to seven, when pieces land looking to the top. (E.g. the long stick vertical instead of horizontal.) Who knows how the penalty for switching next on is calculated? Cici C. Beilken, email:cici@gmdzi.gmd.de, phone:(+49 2241) 14-2642 GMD German National Research Center for Computer Science) P.O.Box 1240 Dept: F3/MMK (GINA) W-5205 Sankt Augustin 1, Germany