Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!emory!wuarchive!ukma!psuvax1!psuvm!asb110 From: ASB110@psuvm.psu.edu (Andre Sean Brown) Newsgroups: comp.sys.mac.games Subject: Re: Suggestions about Harpoon Message-ID: <91078.190946ASB110@psuvm.psu.edu> Date: 20 Mar 91 00:09:46 GMT References: <12812@ur-cc.UUCP> <253@syrian.cs.utexas.edu> <1991Mar19.200815.28301@athena.mit.edu> Organization: Penn State Campus Crusade for Cable Lines: 13 If you think this scenario is anything like GIUK, you'll be in for a big surprise. In the first scenario, it is relatively easy to beat the computer if you play the NATO side. However, this scenario has been given me a lot of problem beating the computer, especially when you play the NATO side. The sub threat itself is more than I can handle most of the time, not mentioning about the air and surface threats. The long range backfires and its fighter variants are a awsome force in its own right. However, you usually get a carrier if you are the commander of NATO. ALl in all, I think this scenario is a better representation of what a real war would be like. It follows a logical order unlike GIUK. And you better be prepared to spend a lot more time than before to finish each scenario. Uhu, almost forgot, there are 16, count them, 16 scenarios in the battleset. Can't wait to play the MED battleset, are you listening? How about adding the all new Soviet CVN Kremlin?