Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!elroy.jpl.nasa.gov!decwrl!mcnc!uvaarpa!murdoch!dalton.acc.Virginia.EDU!ds4a From: ds4a@dalton.acc.Virginia.EDU (Dale Southard) Newsgroups: comp.sys.mac.games Subject: Re: Quarterstaff Message-ID: <1991Mar20.055622.755@murdoch.acc.Virginia.EDU> Date: 20 Mar 91 05:56:22 GMT References: <7312@idunno.Princeton.EDU> Sender: usenet@murdoch.acc.Virginia.EDU Organization: University of Virginia Lines: 18 Ireallyam: ds4a In article <7312@idunno.Princeton.EDU> crbader@phoenix.princeton.edu writes: >Has anyone played the game Quarterstaff from Infocom? I gave it up because I >hated the copy protection so much (it consisted of a rune, coin, riddle, etc. >that I never really figured out). However, having spent 41 bucks (or however >much it was a year ago) to buy it, I thought I may as well try to finish the >game. Does anyone know of a walkthrough/hintbook/spoilers that would help me? > Actually, the "copy protection" riddle only has to be solved once, and really isn't much of a hasle after that (I thought it was kinda fun -- much more fun than Wizardry's annoying "magic spell" dialog that occurs EVERY GAME) I will give you a "spoiler" for the coin/rune riddle by e-mail if you want. For hints, the online help is pretty extensive (except for the coin/rune). --> --> Dale UVa (ds4a@virginia.edu)