Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uwm.edu!bionet!agate!ucbvax!dog.ee.lbl.gov!nosc!cod!deichman From: deichman@cod.NOSC.MIL (Shane D. Deichman) Newsgroups: comp.sys.mac.games Subject: Re: Tetris Scoring (Definitive! i think :-) Message-ID: <2940@cod.NOSC.MIL> Date: 20 Mar 91 16:37:56 GMT References: <1991Mar18.211054.438@nic.csu.net> <2937@cod.NOSC.MIL> <1991Mar19.142548.12090@pbs.org> Organization: Naval Ocean Systems Center, San Diego Lines: 39 O.K., I think I've got it now. Thanx to a previous poster who "reminded" me of a few subtleties in the scoring, here's what I think is the base scoring scheme: Score = Base + 2*Lvl + Ht of Block + Number of layers dropped The base, as mentioned in an earlier post, is valued from 5 to 7. The level is from 0 - 9, the level of play. Ht of Block is the layer which the block finally comes to rest upon (as counted from the bottom). Number of layers dropped is the number of layers from the point at which the space bar is struck to where the block finally comes to rest. Since the well is 25 layers deep, the maximum score one can acquire for a single piece is: Score = 7 + 2*9 + 25 + 0 = 50 Note that the last two terms are mutually exclusive -- if the well is so high that you actually get 25 points for the third term, it's "Game Over." If the well is empty and you hit the space bar immediately, then you'd get 24 - 25 points for the fourth term (and zero for the third). Unlike the arcade and Nintendo versions, there is no bonus for deleting lines (or getting what these two versions call a "Tetris" -- deleting four lines at once). -shane p.s. I believe the "cheating" method of Tetris uses a similar scoring method to the one described above. Those in the know will know what I'm talking about....