Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!ucbvax!ucdavis!iris!lim From: lim@iris.ucdavis.edu (Lloyd Lim) Newsgroups: comp.sys.mac.games Subject: Re: Sir-Tech Wizardry Series Keywords: Sir-Tech Wizardry Message-ID: <8642@ucdavis.ucdavis.edu> Date: 20 Mar 91 20:25:21 GMT References: <17641@sdcc6.ucsd.edu> Sender: usenet@ucdavis.ucdavis.edu Reply-To: lim@iris.ucdavis.edu (Lloyd Lim) Organization: U.C. Davis - Department of Electrical Engineering and Computer Science Lines: 23 In article <17641@sdcc6.ucsd.edu> aard@sdcc13.ucsd.edu (Tony Ard) writes: >Does anyone know about the newer Sir-Tech games? I solved the first three >Wizardry adventures on my old Apple //e - Wizardry, KOD, and Legacy of >Llylgamyn (or something like that), but what are the newer games like? I've >heard that they have a couple new adventures. How well do they use the >Mac's capabilities. I mean, the first three for the Apple // were written >in Apple Pascal and were pretty primative. Are the new ones for the Mac in >color? Are they more advanced than the simple line drawings I remember? The mazes and plot are exactly the same. I think KOD has some slight changes. The graphics in the new version let you see rock-like walls but otherwise it's the same. The game play is much better than before - you don't have to camp all the time. You can also use keys for a lot of things. The only ones released for the Mac are Wizardry I & II (Proving Grounds and KOD). There are five total - more if you count the new "Wizardry" games like Bane of the Cosmic Forge. +++ Lloyd Lim Internet: lim@iris.eecs.ucdavis.edu America Online: LimUnltd Compuserve: 72647,660 US Mail: 215 Lysle Leach Hall, U.C. Davis, Davis, CA 95616