Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!uakari.primate.wisc.edu!caen!sol.ctr.columbia.edu!emory!ogicse!usenet!mist.CS.ORST.EDU!kempkec From: kempkec@mist.CS.ORST.EDU (Christopher Kempke) Newsgroups: comp.sys.mac.games Subject: Re: SimEarth problems Keywords: Is this all?! Message-ID: <1991Mar22.091743.26387@lynx.CS.ORST.EDU> Date: 22 Mar 91 09:17:43 GMT References: <1991Mar16.040825.27676@mcs.drexel.edu> <1991Mar20.003050.17175@mcs.drexel.edu> <12881@ur-cc.UUCP> Sender: @lynx.CS.ORST.EDU Distribution: all Organization: Computer Science Department, Oregon State Univ. Lines: 14 Nntp-Posting-Host: mist.cs.orst.edu In article <12881@ur-cc.UUCP> jcc5_ltd@uhura.cc.rochester.edu (Jackson Cheng) writes: >I just got SimEarth and have been playing it a couple of times. Each time I >play, however, the program freezes. Nothing works. The mouse, the keys are al [etc] I use a billion inits, cdevs, system folders, spindlers, and muti- lators. SimEarth survives them all, with a notable exception- SoundMaster (all versions). SimEarth dies a horrible death when SoundMaster actually tries to make a sound, usually the lockup behaviour described above. Is this just me? I solved the problem by ditching SoundMaster; you might try that if you've got it. --Chris