Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!ted From: ted@cs.utexas.edu (Ted Woodward) Newsgroups: comp.sys.mac.games Subject: Re: Wizardry Ninjas Message-ID: <266@victoria.cs.utexas.edu> Date: 23 Mar 91 02:15:50 GMT References: <1991Mar22.143647.3557@vax5.cit.cornell.edu> Distribution: comp Organization: U. Texas CS Dept., Austin, Texas Lines: 21 In article <1991Mar22.143647.3557@vax5.cit.cornell.edu> plc@vax5.cit.cornell.edu writes: >I have been trying to get a ninja character on Wizardry (Proving Grounds) for >quite some time now, without success. I have two evil fighters (one human, one >dwarf) with impressively high stats in most areas, levels 12 and 13. Each time >I gain a level with these guys, though, there is no option to change character >to ninja. >What is needed for this character type? You need straight 17's; no less. Impossible to get with a starting character; but if you reroll enough you'll get a guy with 27 or 30 extra points; that's about as close as you can get. The solution for your guys? Cheat, or go up more levels... -- Ted Woodward (ted@cs.utexas.edu) "Mad scientists HATE shopping for shoes!" -- Peaches