Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!chaph.usc.edu!nunki.usc.edu!daybell From: daybell@nunki.usc.edu (Donald Daybell) Newsgroups: comp.sys.mac.games Subject: Re: SimEarth problems Keywords: Is this all?! Message-ID: <16054@chaph.usc.edu> Date: 23 Mar 91 21:32:15 GMT References: <1991Mar20.003050.17175@mcs.drexel.edu> <12881@ur-cc.UUCP> <1991Mar22.091743.26387@lynx.CS.ORST.EDU> Sender: news@chaph.usc.edu Distribution: all Organization: University of Southern California, Los Angeles, CA Lines: 28 Nntp-Posting-Host: nunki.usc.edu In article <1991Mar22.091743.26387@lynx.CS.ORST.EDU> kempkec@mist.CS.ORST.EDU (Christopher Kempke) writes: >In article <12881@ur-cc.UUCP> jcc5_ltd@uhura.cc.rochester.edu (Jackson Cheng) writes: >>I just got SimEarth and have been playing it a couple of times. Each time I >>play, however, the program freezes. Nothing works. The mouse, the keys are al > >[etc] > > I use a billion inits, cdevs, system folders, spindlers, and muti- > lators. SimEarth survives them all, with a notable exception- > SoundMaster (all versions). SimEarth dies a horrible death when > SoundMaster actually tries to make a sound, usually the lockup > behaviour described above. Is this just me? I solved the problem > by ditching SoundMaster; you might try that if you've got it. > > --Chris Interesting. I use significantly less than a billion inits, etc., but one of these is in fact Soundmaster. I've used SimEarth both with and without Multifinder, and have never had SoundMaster-SimEarth conflicts. I'm running on an SE, if that makes a difference. ------------------------------------------------------------------------------- bumper sticker seen on stealth bomber: "IF YOU CAN READ THIS, THEN WE WASTED 50 BILLION BUCKS." Donald Daybell daybell@usc.edu -------------------------------------------------------------------------------