Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!uwm.edu!bionet!agate!usenet.ins.cwru.edu!eagle!escher!tttron From: tttron@escher.lerc.nasa.gov (William Krauss) Newsgroups: comp.sys.sgi Subject: Re: supercomputers, DGL, FDDI (longish) Message-ID: <1991Mar21.185607.27254@eagle.lerc.nasa.gov> Date: 21 Mar 91 18:56:07 GMT References: <1991Mar20.163153@anusf.anu.edu.au> <1991Mar20.193615.2846@eagle.lerc.nasa.gov> <92563@sgi.sgi.com> Sender: news@eagle.lerc.nasa.gov Reply-To: tttron@escher.UUCP (William Krauss) Organization: NASA/Lewis Research Center, Cleveland Lines: 48 In article <92563@sgi.sgi.com> tarolli@westcoast.esd.sgi.com (Gary Tarolli) writes: >I thought I would shed some light on some of the recent DGL discussions... > > ...tech stuff deleted... > > >Second, starting the DGL daemon (called dgld) on the graphics server involves >a one-time change to /usr/etc/inetd.conf. The only installing on the >CLIENT is to make sure the service called sgi-dgl is defined (in /etc/services >unless you are running YP). >> Yup, (it's what I do!!). I realize that there ARE a few things that can be omitted, I was NOT implying that I was a DGL guru or anything (I just thought I'd give a general description of what/how it works and my limited experience with it.) We could get into a technical "joust" but I humbly concede. Now, I have access to the EXPERTS (I know where you live!!). > >Ethernet performance for rotations etc. and real time motion can be quite good >if one uses display lists. To achieve 30 frames per second motion based on >mouse input requires about 100 packets a second between the client-server. >This is not impossible on Ethernet. However, if you attempt to use immediate >mode graphics and the DGL, then you will be limited by the bandwidth of >the network. The wiser option is to use display lists if possible, when >using the DGL. That way the network traffic to redisplay an image can >be reduced by orders of magnitude. We (SGI) made sure that display lists >were fast and also supported all the new bgn/v/end commands, so that >you could take full advantage of all of our new graphics (eg. VGX) and still >use display lists. I wrote up a very long and technical chapter regarding >DGL performance and how to measure and tune it. See the 4Sight Pgmers Guide, >Version 3.0, Chapter 6 and Appendix B for more details. > > >-------------------- > Gary Tarolli Thanks for the info! Now I'm an "armed and dangerous DGL warrior!!"i (or should I say thanks for the "light!") -William -- >>>> William D. Krauss NASA Lewis Research Center <<<< >>>> Graphics Visualization Lab Cleveland, OH 44135 USA <<<< >>>> tttron@escher.lerc.nasa.gov(128.156.1.94) (216) 433-8720 <<<<