Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!uunet!karln!karln!karln From: karln@uunet.uu.net Newsgroups: comp.ai Subject: Re: Shooting pigeons Message-ID: <1991Mar25.171303.17211@uunet.uu.net> Date: 25 Mar 91 17:13:03 GMT References: <4754@syma.sussex.ac.uk> Reply-To: karln@karln.UUCP () Organization: Sam76 - Pennington NJ Lines: 58 In article <4754@syma.sussex.ac.uk> peterhi@syma.sussex.ac.uk (Peter Hickman) writes: >moment of pure insanity I submitted my project as to "Design and build a >system that that shoot clay pigeon" the basis of the design is that everything >can be done with a single camera and no more information than a shooter would >have. There are three broad areas that I have to look at. I did not know this was the rec.humor conference :) > > 1) Looking at the whole sky I need to detect significant notion ( other > than that of the clouds or trees etc ) where in therory a clay pigeon > is flying. Do you mean that if the program gets a significant 'notion' it'll open fire? Weeee, I wish i was a student again ... > > 2) Locate the clay in the area of activity and find it's centre. > So you'll have to open up with your twelve-gauge on anything that is about 3 inches long by 1 inch high and moving .... > > 3) Calculate its trajectory and predict where it will be. And then shoot at it with devastating accuracy. > > 4) Blast the ****** out of the sky. > I *really* hope this is a video game. At least a simulation? Salt maybe? > >Point 3 seems to me to be the easiest and point 4 could well be academic as I >have only 15 weeks as of Monday but what I should do for points 1 and 2 is >much more open and I would greatly appreciate any references that you may feel >that could be of help to me. The books I have gone through here on Computer >Vision and Image Processing do not seem to cover the ground that I require in >that they all assume static images of toy worlds. I need a mechanics outlook >on the problems not a theorists at this stage. > >Any help greatfully received, > >Peter Hi ^^-----> Very ... Peter, I do wish you much luck with this project. Can I take out a life insurance policy on you? I hope your device is familiar with Asimovs rules for robots 1: They shall not though action or in-action allow a human come to harm. 2: They shall not though action or inaction allow a human to harm another. 3: They shall not though action or inaction allow themselves harm. (i think). Karl Nicholas karln!karln@uunet.uu.net