Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!pollux.usc.edu!mamisra From: mamisra@pollux.usc.edu (Manavendra Misra) Newsgroups: comp.ai.neural-nets Subject: Chip vs Chess Master Keywords: Games, chess Message-ID: <31403@usc> Date: 27 Mar 91 22:58:39 GMT Sender: news@usc Distribution: comp Lines: 20 Nntp-Posting-Host: pollux.usc.edu Last night, I happened to see a Nova episode which talked about a match-up between Gary Kasparov (the current Chess world champion) and Deep Thought (AI software developed at CMU and IBM which is currently the best chess playing program). Deep Thought essentially carries out a brute force search of the game tree in deciding its moves. There was lots of discussion of the standard "computers taking over the world" arguments during the program and people with backgrounds ranging from CS to Chess GM's gave their opinions. Quite a good program and much to the relief of most of the people gathered for the match, Kasparov won it. I was wondering if there was research going into developing "neural" algorithms for playing games like Chess. I recall that there was some work by A. L. Samuel in the 50's and 60's on a program for playing Checkers and that it was adaptive in some sense and it also drew from a memory of stored games. Also, I'd like to hear what others thought of the program. Manav.