Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!cs.utexas.edu!sun-barr!newstop!texsun!csccat!ncmicro!chris From: chris@ncmicro.lonestar.org (Chris Arps) Newsgroups: comp.graphics Subject: Re: RenderMan Keywords: RenderMan Message-ID: <313@ncmicro.lonestar.org> Date: 25 Mar 91 16:27:09 GMT References: <1991Mar23.041545.26881@ccu1.aukuni.ac.nz> Organization: NC Microproducts, Inc. Richardson, Tx Lines: 14 I just got the Autoshade 2.0 from Autodesk and it includes a renderman interface. It includes the ability to write your own shaders in C format and compile them for use by the renderer. No C compiler is needed as the shader takes care of the interpretation/translation of the C source shader file. I will be trying to model mechanical parts and will post images/movies to alt.binaries.multimedia when I get some more experience using renderman. -- Chris Arps ***10 NEW PUPPIES!!!***** *New Music*SONIC YOUTH*SUICIDAL TEND* NC/Scientific Software, Musican, *GARY NEUMAN*K. SCHULZE*PETER HAMILL* Animator, 4 Dogs,2 Birds,1 cat,1 fish *Old Music*SPIRIT*MMANN*VDGG*HENDRIX "I think this net is giving me the horn!" - Derek and Clive