Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!mcnc!ecsgate!ecsvax!kms From: kms@uncecs.edu (Ken Steele) Newsgroups: comp.sys.amiga.games Subject: Re: Dungeon on ab20 -- problems? Summary: passageway makes dogleg! Message-ID: <1991Mar24.022236.8705@uncecs.edu> Date: 24 Mar 91 02:22:36 GMT References: <91082.012358MBS110@psuvm.psu.edu> Organization: UNC Educational Computing Service Lines: 36 In article <91082.012358MBS110@psuvm.psu.edu>, MBS110@psuvm.psu.edu writes: > I got Dungeon (the almost-original adventure game that the commercial > Zork Trilogy came from) off of ab20 and have started playing it, only > to notice a curious thing: the topology is completely nonsensical. > Generally, if you enter a room by going east, going east again brings > you back to the first room, and so forth. Is it supposed to be like > this, or do I have a copy with a subtly damaged map? > > / Mark "Remixed for Common Household Appliances" Sachs - MBS110@psuvm.psu.edu \ > | DISCLAIMER? You can't POSSIBLY be serious, can you? || // || > | "Doctor, may I speak with you in private?" "All right..." || \X/ AMIGA || > \== "Have you got a DEATH WISH?!" -- Romana & the Doctor, _Warrior's Gate_ ===/ Consider the following possibility. You go north to leave a room. You expect to get back by going south, but there is no south exit. There is a west exit that does return you to the original room. How can this be? It could be that your passage way between the rooms makes a dogleg like this: ------- -----| | | ------- | +-----+ | | +-----+ Now don't tell me that you assumed all walkways are straight, did you? :-) -- Ken Steele Dept. of Psychology kms@ecsvax.bitnet Mars Hill College kms@ecsvax.uncecs.edu Mars Hill, NC 28754 {some big name site}!mcnc!ecsvax!kms