Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!psuvax1!psuvm!mbs110 Organization: Penn State University Date: Sunday, 24 Mar 1991 15:37:14 EST From: Message-ID: <91083.153714MBS110@psuvm.psu.edu> Newsgroups: comp.sys.amiga.games Subject: Re: Dungeon on ab20 -- problems? References: <91082.012358MBS110@psuvm.psu.edu> <1991Mar24.022236.8705@uncecs.edu> In article <1991Mar24.022236.8705@uncecs.edu>, kms@uncecs.edu (Ken Steele) says: > >In article <91082.012358MBS110@psuvm.psu.edu>, MBS110@psuvm.psu.edu writes: >> I got Dungeon (the almost-original adventure game that the commercial >> Zork Trilogy came from) off of ab20 and have started playing it, only >> to notice a curious thing: the topology is completely nonsensical. >> Generally, if you enter a room by going east, going east again brings >> you back to the first room, and so forth. Is it supposed to be like >> this, or do I have a copy with a subtly damaged map? >> >> / Mark "Remixed for Common Household Appliances" Sachs - >MBS110@psuvm.psu.edu >\ >> | DISCLAIMER? You can't POSSIBLY be serious, can you? || // >|| >> | "Doctor, may I speak with you in private?" "All right..." || \X/ AMIGA >|| >> \== "Have you got a DEATH WISH?!" -- Romana & the Doctor, _Warrior's Gate_ >===/ > > >Consider the following possibility. You go north to leave a >room. You expect to get back by going south, but there is no >south exit. There is a west exit that does return you to >the original room. How can this be? It could be that your >passage way between the rooms makes a dogleg like this: > > ------- > -----| | > | ------- > | > +-----+ > | | > +-----+ > >Now don't tell me that you assumed all walkways are >straight, did you? :-) > > >-- >Ken Steele Dept. of Psychology kms@ecsvax.bitnet > Mars Hill College kms@ecsvax.uncecs.edu > Mars Hill, NC 28754 {some big name site}!mcnc!ecsvax!kms Yess, well... the topology is much more bizarre than I would think is natural. For example, here's part of the Bank of Zork, from my map: _________________________________ / __________________ \ Now to my untrained eye | / \ \ it would appear that the | \/ \ \|/ Vault Room should be between | |--------| |--------| \_|-----| the two teller rooms here, \_|W.Teller| |E.Teller| |Vault|__ but maybe Lebling & Co. just | Room _ _ Room |__\|Room | \ wanted to confuse us. If |-------|\ /|-------| /|-----| | this is what your map looks \-----/ /\ / like, then I guess I have (up=north) |Entry| \_____________/ nothing to complain about. |Hall | It's still real weird though. |-----| (Also, I have Zork I and it exhibits very little of the bizarre topology in Dungeon. Maybe they cleaned it up and made it sane for commercial release?) / Mark "Remixed for Common Household Appliances" Sachs - MBS110@psuvm.psu.edu \ | DISCLAIMER? You can't POSSIBLY be serious, can you? || // || | "Doctor, may I speak with you in private?" "All right..." || \X/ AMIGA || \== "Have you got a DEATH WISH?!" -- Romana & the Doctor, _Warrior's Gate_ ===/