Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!unix.cis.pitt.edu!gvlf3.gvl.unisys.com!tredysvr!cellar!rogue From: rogue@cellar.UUCP (Rogue Winter) Newsgroups: comp.sys.amiga.games Subject: Knights of the living Deth Message-ID: <421FZ1w163w@cellar.UUCP> Date: 27 Mar 91 01:09:14 GMT Sender: bbs@cellar.UUCP (The Cellar BBS) Organization: The Cellar BBS Lines: 27 In the Deth Knight corridor, off the Demon Director level, there are two crucial things to know: 1) About nin queares before the corridor dead ends, there is a small ("spot") button on the "outside" wall that opens up the wall a few squares back and leads to a down stairway. (The opening is visible if you look through the walls.) 2) Most important, however, is the fact that the corridor you're in at the dead end *is not the same* corridor that you were in at the last bend. About halfway through, there are two squares that act as an "invisible" teleoport. You can use these squares to get behind the Deth Knights and go back to the golem room while you're fighting them, if necessary (and if you've killed the Knights, you probably did use this method). The corridor's placement is borne out if you've been mapping. By comparing the locations of the stairway down from the Deth Knight corridor to the other stairs to level 6 off the Demon Director room, you find out that you've actually jumped about 36 squares - to the other margin of a sheet of graph paper. ---SPOILER, of sorts--- Once you're down the stairs, you'll find that what you should already have learned about level 6 still holds true - there's LOTS of dragons down there.