Newsgroups: comp.sys.amiga.games Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!cunixf.cc.columbia.edu!cunixa.cc.columbia.edu!am66 From: am66@cunixa.cc.columbia.edu (Alexander Maldutis) Subject: Re: Wing Commander question Message-ID: <1991Mar27.134254.12651@cunixf.cc.columbia.edu> Sender: usenet@cunixf.cc.columbia.edu (The Network News) Nntp-Posting-Host: cunixa.cc.columbia.edu Reply-To: am66@cunixa.cc.columbia.edu (Alexander Maldutis) Organization: Columbia University References: <13814@helios.TAMU.EDU> <10540@uwm.edu> Distribution: comp.sys.amiga.games Date: Wed, 27 Mar 1991 13:42:54 GMT With all of this talk about Wing Commander, I thought I'd put in my two cents: First, I have the game and run it on a 20mHz 386, and it is still slow. It is a memory hog, crashes every so often (but this may be due to a bad disk block), and in general, contains much more style than substance. A game similar to WC is Warhead, published by Activision in the UK. The graphics, although polygon, are much smoother than those of WC, and the sound is also very good, very ominous. I would recommend it to all. In conclusion, I would agree with the poster several months ago who believed that the games native to the Amiga are much better than those ported from the IBM. Since I can usually play games on both machines, I have also found that this is so. "There is no category for my story; it will be told in any territory."