Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!caen!kuhub.cc.ukans.edu!2fmlempire From: 2fmlempire@kuhub.cc.ukans.edu Newsgroups: comp.sys.amiga.games Subject: Re: Omega1.50 Message-ID: <1991Mar27.225753.29329@kuhub.cc.ukans.edu> Date: 27 Mar 91 22:57:53 CST Organization: University of Kansas Academic Computing Services Lines: 18 Though this is the best implementation of Omega I've seen yet, it suffers the same problems every other version of Omega I've tried. The thing crashes consistently, if it can't find a pathname, it gurus, enter a building, dungeon or whatever with the Overhead Map on and exit, instant guru. I seem to have gurus whenever something big in the game happens (ie looking for files, going in/out doors etc.) I don't really think its my setup, I've got a plain old 7mhz A2000 with a SupraRam with 2 megs and a Quantum HD. So, is there a way around these system crashes? I've tried a stack as high as 512k, so I don't think that's it. Now if just worked as well as it looks...:-) David Poland 2fmlempire@kuhub.cc.ukans.edu